module Base
{
    model VJTNativeHeavyAxe
    {
        mesh = weapons/2handed/MeatCleaverApzxe_ScrapMetal_Hand,
        texture = emptyTexture,
        attachment world
        {
            offset = 0.0147 0.1731 0.0031,
            rotate = 179.9496 -6.9426 179.5707,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -86.0322 180.0,
        }
    }

    model VJTNativeSpear
    {
        mesh = weapons/2handed/SpearCrafted,
        texture = emptyTexture,
        attachment world
        {
            offset = -0.01 0.29 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }
}
